Cards and panels are now deep purple, matching the palette of the dice tree nodes; cards and buttons gained a little depth.
Numbers and codes moved to a rounder typeface.
Added a die icon to the top-left of the navigation bar.
The home page now lists all six sections (adding the board, the simulator and events) plus a link to the source on GitHub.
Page headings, cards and filter chips now share one style; selected chips turn gold, and branches are told apart by the glow of their colour dot.
The board page's buttons, toggle and board cells moved to the same style; "Generate share image" became the gold primary button.
The dice tree and simulator toolbars, detail cards and sidebars moved to the same style; undo/redo became icons.
Simulator compares against held resources; added image export
The toolbar gained "Export image": the compact version lists the nodes you have (icon, name, level), the full version outputs the entire dice tree. Both put the total cost at the top.
The toolbar's "Resource cap" became "Held resources": enter the cores, gold and mythic cores you currently have and the sidebar lists what is still missing item by item, showing the surplus for anything you have enough of.
When the plan exceeds what you hold, actions are no longer blocked — you can keep unlocking and levelling as usual.
After unlocking a node, the nodes that become reachable no longer light up with it; only the link leading to it does, so it no longer looks like you already have them.
When a node is focused with the keyboard, the focus ring is always clearly visible and no longer dims together with unreachable nodes.
Dimmed node icons no longer show the links passing behind them (the same applies on the dice tree page when something is selected or filtered).
Board gains co-op mode
The board now has a "Versus / Co-op" toggle, defaulting to versus. Switching to co-op adds your partner's whole board above, the two boards stacked, each holding its own dice.
The partner's board has its own deck row and an "Off-game bonuses" toggle, defaulting to "fully levelled" — we have no way of knowing which runes your partner levelled, so we assume all of them.
The two bonuses that really do cross boards in co-op (Alignment and Resonance) are now included in the numbers, and the breakdown says which board each one comes from.
In co-op mode the share image draws both boards.
The number cards and the breakdown now state that co-op-only in-run rules are not included in the calculation.
The versus mode layout and numbers are completely unchanged.
Data version: Game v1.1.2 (2026-09-18 — Data updated to game 1.1.2: second-stage gears arrive checked against the data tables)