Random Dice 2 wiki

Game version 1.1.2 (updated 2026-09-18)

Source on GitHub

Changelog

Site-wide dice-table colour scheme

  • Cards and panels are now deep purple, matching the palette of the dice tree nodes; cards and buttons gained a little depth.
  • Numbers and codes moved to a rounder typeface.
  • Added a die icon to the top-left of the navigation bar.
  • The home page now lists all six sections (adding the board, the simulator and events) plus a link to the source on GitHub.
  • Page headings, cards and filter chips now share one style; selected chips turn gold, and branches are told apart by the glow of their colour dot.
  • The board page's buttons, toggle and board cells moved to the same style; "Generate share image" became the gold primary button.
  • The dice tree and simulator toolbars, detail cards and sidebars moved to the same style; undo/redo became icons.

Simulator compares against held resources; added image export

  • The toolbar gained "Export image": the compact version lists the nodes you have (icon, name, level), the full version outputs the entire dice tree. Both put the total cost at the top.
  • The toolbar's "Resource cap" became "Held resources": enter the cores, gold and mythic cores you currently have and the sidebar lists what is still missing item by item, showing the surplus for anything you have enough of.
  • When the plan exceeds what you hold, actions are no longer blocked — you can keep unlocking and levelling as usual.
  • After unlocking a node, the nodes that become reachable no longer light up with it; only the link leading to it does, so it no longer looks like you already have them.
  • When a node is focused with the keyboard, the focus ring is always clearly visible and no longer dims together with unreachable nodes.
  • Dimmed node icons no longer show the links passing behind them (the same applies on the dice tree page when something is selected or filtered).

Board gains co-op mode

  • The board now has a "Versus / Co-op" toggle, defaulting to versus. Switching to co-op adds your partner's whole board above, the two boards stacked, each holding its own dice.
  • The partner's board has its own deck row and an "Off-game bonuses" toggle, defaulting to "fully levelled" — we have no way of knowing which runes your partner levelled, so we assume all of them.
  • The two bonuses that really do cross boards in co-op (Alignment and Resonance) are now included in the numbers, and the breakdown says which board each one comes from.
  • In co-op mode the share image draws both boards.
  • The number cards and the breakdown now state that co-op-only in-run rules are not included in the calculation.
  • The versus mode layout and numbers are completely unchanged.

Data version: Game v1.1.2 (2026-09-18 — Data updated to game 1.1.2: second-stage gears arrive checked against the data tables)

19 earlier updates.