Summons & Projectiles

What the die sends out. When these words appear in a die description they mean an actual entity on the field, not an effect applied to something.

13 entries in total. The grouping follows the background colour the official data table gives each marker (same colour = same kind of mechanic); the group names are ours. On an Atlas

#Spike 尖刺 THORN

Spawns at a random position on the path; on collision it deals damage scaled to bullet damage, then is removed

Search the Dice Tree for #尖刺

#Giant Spike 巨型尖刺 BIGTHORN

Spawns at a random position on the path; on collision it deals damage scaled to the target's current HP, then is removed

Search the Dice Tree for #巨型尖刺

#Copy 複製 COPY

Copies or converts other dice

No node text on the Dice Tree uses this marker

#Stone 石頭 STONE

Moves slowly toward the entrance, dealing damage on collision

No node text on the Dice Tree uses this marker

#Thunder Hammer 雷錘 THUNDERHAMMER

Fires a projectile at a random monster, dealing area damage equal to bullet damage there and 0.5s of #Stiff

No node text on the Dice Tree uses this marker