#Atom 原子 ELEMENT
Summons atoms around the die; the number of atoms scales with the pips
What the die sends out. When these words appear in a die description they mean an actual entity on the field, not an effect applied to something.
13 entries in total. The grouping follows the background colour the official data table gives each marker (same colour = same kind of mechanic); the group names are ours. On an Atlas
ELEMENT Summons atoms around the die; the number of atoms scales with the pips
EXECUTIONER A basic-damage projectile that deals powerful area damage to a random monster
MUTATION Base damage increases in proportion to the total pips of #Mutation on the board
FAILURE It has to be useful somehow, right?
SAW Moves between the entrance and the exit, dealing damage on collision
THORN Spawns at a random position on the path; on collision it deals damage scaled to bullet damage, then is removed
BIGTHORN Spawns at a random position on the path; on collision it deals damage scaled to the target's current HP, then is removed
PILLAR Summoned at a random position; blocks all monster movement. #Giant Monster, #Boss Monster and #SP Golem can destroy it
SHURIKEN A projectile dealing damage equal to that die's bullet damage
OVERSHURIKEN A projectile dealing area damage equal to that die's bullet damage
COPY Copies or converts other dice
No node text on the Dice Tree uses this marker
STONE Moves slowly toward the entrance, dealing damage on collision
No node text on the Dice Tree uses this marker
THUNDERHAMMER Fires a projectile at a random monster, dealing area damage equal to bullet damage there and 0.5s of #Stiff
No node text on the Dice Tree uses this marker