Die Mechanics & Triggers

The die's own mechanics: merging, stacking, and when effects fire. The group you will meet most often in die descriptions — click any marker on an Atlas card and the same explanation expands inline.

27 entries in total. The grouping follows the background colour the official data table gives each marker (same colour = same kind of mechanic); the group names are ours. On an Atlas

#Alignment 排序 ALIGNMENT

Decides the cross (horizontal/vertical) direction on summon. Grants a damage buff to all dice in that direction

Search the Dice Tree for #排序

#Blessing 祝福 BLESS

Grants 1 random blessing from the list below.

- Die damage / attack speed / crit damage / crit rate increase
- Extra SP when killing monsters
- SP golem HP decrease
- Instantly gain SP
- Instantly upgrade a random die

Search the Dice Tree for #祝福

#Activation Condition 啟用條件 ACTIVATION

The effect activates once a specific condition is met

No node text on the Dice Tree uses this marker

#Link 連接 CONNECT

Activates when dice of the same kind are adjacent

No node text on the Dice Tree uses this marker

#Countdown 倒數 COUNTDOWN

A special counter deducted each time your surrounding dice attack. On reaching 0, a powerful skill triggers

No node text on the Dice Tree uses this marker

#Instant Kill 暴斃 DEATH

Instantly kills a normal monster regardless of its HP

No node text on the Dice Tree uses this marker

#Growth 成長 GROWTH

Attempts to raise its pips by a set chance. On success it becomes a random die with 1 more pip. At 7 pips it stops trying

No node text on the Dice Tree uses this marker

#Burn 燒毀 SP_BURN

Reduces the target's SP in proportion to the die's pips

No node text on the Dice Tree uses this marker

#SP Gain 獲得SP SP_GAIN

Gains SP at intervals or when a condition is met

No node text on the Dice Tree uses this marker

#SP Ratio SP等比 SP_SCALE

Damage increases in proportion to the SP you currently hold (grows slowly past a threshold)

No node text on the Dice Tree uses this marker

#Summon 召喚 SUMMON

Produces an object or a die

No node text on the Dice Tree uses this marker

#Replace 替換 SWAP

Changes position with a die meeting the same condition

No node text on the Dice Tree uses this marker