#Bubble 泡泡 BUBBLE
Negates the debuffs applied to a defending die once
The die's own mechanics: merging, stacking, and when effects fire. The group you will meet most often in die descriptions — click any marker on an Atlas card and the same explanation expands inline.
27 entries in total. The grouping follows the background colour the official data table gives each marker (same colour = same kind of mechanic); the group names are ours. On an Atlas
BUBBLE Negates the debuffs applied to a defending die once
ALIGNMENT Decides the cross (horizontal/vertical) direction on summon. Grants a damage buff to all dice in that direction
BLOOM Runs a powerful bullet attack for a while
COMBO Increases the value when this die is merged, raising damage by the amount gained
DOOM Kills #Normal Monster in range and deals damage to #Elite Monster scaled to their current HP
POTION Boosts die damage. Merging two dice with the potion buff fires it at a random die
TRANSFER Aliases #傳送 A strange creature stuffed with SP / grants more SP when killed
LASER Damage increases while hitting the same target. Switching targets resets it
PREDATOR Base damage permanently increases in proportion to the number of monsters devoured
RESONANCE Grants a buff to all dice with the same pips on the board; the buff stacks
TYRANT While only one such die exists, it unleashes a skill that damages the whole board at intervals
ALONE Greatly increases the die's base damage when all 4 orthogonally adjacent cells are empty
HARMONY Greatly increases damage
BLESS Grants 1 random blessing from the list below.
- Die damage / attack speed / crit damage / crit rate increase
- Extra SP when killing monsters
- SP golem HP decrease
- Instantly gain SP
- Instantly upgrade a random die
SOLAR_POWER Sun Power strengthens attack every 2 stages
SOW Aliases #播種 On hitting a die, that die gains +1 pip.
On hitting an empty cell, summons a 1-pip die
TAEGEUK Row: attack speed increase / Column: base damage increase
ACTIVATION The effect activates once a specific condition is met
No node text on the Dice Tree uses this marker
CONNECT Activates when dice of the same kind are adjacent
No node text on the Dice Tree uses this marker
COUNTDOWN A special counter deducted each time your surrounding dice attack. On reaching 0, a powerful skill triggers
No node text on the Dice Tree uses this marker
DEATH Instantly kills a normal monster regardless of its HP
No node text on the Dice Tree uses this marker
GROWTH Attempts to raise its pips by a set chance. On success it becomes a random die with 1 more pip. At 7 pips it stops trying
No node text on the Dice Tree uses this marker
SP_BURN Reduces the target's SP in proportion to the die's pips
No node text on the Dice Tree uses this marker
SP_GAIN Gains SP at intervals or when a condition is met
No node text on the Dice Tree uses this marker
SP_SCALE Damage increases in proportion to the SP you currently hold (grows slowly past a threshold)
No node text on the Dice Tree uses this marker
SUMMON Produces an object or a die
No node text on the Dice Tree uses this marker
SWAP Changes position with a die meeting the same condition
No node text on the Dice Tree uses this marker