Status Effects & Buffs

Effects that sit on a monster or on a die. The first group is control and damage over time applied to monsters; the second is buffs and debuffs that directly add or subtract numbers.

14 entries in total. The grouping follows the background colour the official data table gives each marker (same colour = same kind of mechanic); the group names are ours. On an Atlas

Effects Applied to Monsters

Effects that sit on monsters: slows, damage over time, control.

#Area Damage 範圍傷害 AREA_DAMAGE

Deals damage to all monsters within a certain range

No node text on the Dice Tree uses this marker

#Aura 光環 AURA

Applies a continuous effect to an area around the die

No node text on the Dice Tree uses this marker

#Chain 連鎖 CHAIN

Bounces to other monsters, dealing extra damage

No node text on the Dice Tree uses this marker

#Charge Up 補充 CHARGE

After gathering power for a while, unleashes a powerful effect

No node text on the Dice Tree uses this marker

#Flow 流動 FLOW

The target's movement speed increases in proportion to the total pips of the flowing dice on the board

No node text on the Dice Tree uses this marker

#Exhaustion 虛脫 SLOW

The target die's attack speed is permanently reduced while it has the exhaustion debuff

No node text on the Dice Tree uses this marker

Buffs & Debuffs

Buff and debuff markers that directly add or subtract numbers.

#Attack Speed Up 攻擊速度增加 BUFF_ATKSPD

Attack speed increase

No node text on the Dice Tree uses this marker

#Attack Speed Down 攻擊速度減少 DEBUFF_ATKSPD

Attack speed decrease

No node text on the Dice Tree uses this marker