#Corruption 腐敗 DECAY
The monster takes increased damage; it stacks up to the number of the die's pips
Effects that sit on a monster or on a die. The first group is control and damage over time applied to monsters; the second is buffs and debuffs that directly add or subtract numbers.
14 entries in total. The grouping follows the background colour the official data table gives each marker (same colour = same kind of mechanic); the group names are ours. On an Atlas
Effects that sit on monsters: slows, damage over time, control.
DECAY The monster takes increased damage; it stacks up to the number of the die's pips
FROZEN Movement speed decrease
LOCK Stops the monster temporarily; applies only once per monster
POISON Deals damage every second equal to the bullet damage
STUN Stops the monster temporarily; can be applied multiple times
BURN Damage scaled to the HP lost per second
AREA_DAMAGE Deals damage to all monsters within a certain range
No node text on the Dice Tree uses this marker
AURA Applies a continuous effect to an area around the die
No node text on the Dice Tree uses this marker
CHAIN Bounces to other monsters, dealing extra damage
No node text on the Dice Tree uses this marker
CHARGE After gathering power for a while, unleashes a powerful effect
No node text on the Dice Tree uses this marker
FLOW The target's movement speed increases in proportion to the total pips of the flowing dice on the board
No node text on the Dice Tree uses this marker
SLOW The target die's attack speed is permanently reduced while it has the exhaustion debuff
No node text on the Dice Tree uses this marker
Buff and debuff markers that directly add or subtract numbers.
BUFF_ATKSPD Attack speed increase
No node text on the Dice Tree uses this marker
DEBUFF_ATKSPD Attack speed decrease
No node text on the Dice Tree uses this marker