#Boss Monster 首領怪物 BOSS_MONSTER
The boss of the monsters; uses powerful skills
Kinds of monsters and the basic vocabulary of the game. These terms are not effects in themselves, but nearly every effect description refers to them.
9 entries in total. The grouping follows the background colour the official data table gives each marker (same colour = same kind of mechanic); the group names are ours. On an Atlas
BOSS_MONSTER The boss of the monsters; uses powerful skills
NORMAL_MONSTER The most basic monster
BIG_MONSTER A large monster with a lot of HP
BULLET Basic attack; fires one per pip of the die
GOLEM_MONSTER A monster holding a lot of SP; killing it grants SP
SPEED_MONSTER An extremely fast monster
ELITE_MONSTER A powerful monster with special effects — any monster other than normal or fast ones
No node text on the Dice Tree uses this marker
MERGE Triggers when dice are merged
No node text on the Dice Tree uses this marker
SPAWN Triggers when a die is summoned
No node text on the Dice Tree uses this marker