Atlas

Complete data for 43 dice: base effect, 7-pip awakening and the official management ID. Runes, player passives and support are not here — they are enhancements applied to dice and to the player, so see them on the Dice Tree

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Fire Die

Nature D000

  • Attack 15075022502850
  • Attack speed 1 s/attack0.143 s/attack1 s/attack0.143 s/attack
  • Target Front
  • Area damage 50%410%1170%1530%

Unlocked by default

On a basic attack hit, deal extra damage to monsters around the target

AwakeningActivates at 7 pips

Applies #Scald to monsters hit by bullet attacks

See the prerequisite chain on the Dice Tree

Spike Die

Nature D005

  • Attack 75052501125015750
  • Attack speed —
  • Target —
  • Spike duration 5s17s36.5s48.5s
  • Skill cooldown 7s

No standard basic-attack target

Unlock: Core 8

Places #Spike along the monsters' path, scaled to the number of pips

AwakeningActivates at 7 pips

Places a #Giant Spike that deals damage equal to 10% of the target's current HP to colliding monsters

See the prerequisite chain on the Dice Tree

Flower Die

Nature D006

  • Attack 1003010070100100100
  • Attack speed 1 s/attack0.143 s/attack1 s/attack0.143 s/attack
  • Target Front

Unlock: Core 8

No effect at 1–3 pips.
#Bloom from 4 pips up

AwakeningActivates at 7 pips

Explodes at 7 pips.
Fires 7 #Fruit at random board cells

See the prerequisite chain on the Dice Tree

Boulder Die

Nature D007

  • Attack 503507501050
  • Attack speed 0.8 s/attack0.114 s/attack0.8 s/attack0.114 s/attack
  • Target Front
  • Duration 3s3s10s10s
  • Skill cooldown 15s12s15s12s

Unlock: Core 8

Summons a #Boulder at a random position

AwakeningActivates at 7 pips

When summoned, 30% chance to summon a boulder that monsters cannot destroy

See the prerequisite chain on the Dice Tree

Wind Die

Nature D001

  • Attack 10070015002100
  • Attack speed 0.45 s/attack0.064 s/attack0.1 s/attack0.014 s/attack
  • Target Front

Unlocked by default

Performs rapid attacks

AwakeningActivates at 7 pips

Every 111 attacks, damage increases by 111

See the prerequisite chain on the Dice Tree

Light Die

Nature D004

  • Attack 50110750810
  • Attack speed 0.8 s/attack0.114 s/attack0.8 s/attack0.114 s/attack
  • Target Front
  • Attack speed buff 6%24%20%38%

Unlock: Core 5

Adjacent dice within 1 cell in a cross gain attack speed

AwakeningActivates at 7 pips

Adjacent dice gain an extra 10% crit rate

See the prerequisite chain on the Dice Tree

Ice Die

Nature D002

  • Attack 12048018002160
  • Attack speed 1.5 s/attack0.214 s/attack1.5 s/attack0.214 s/attack
  • Target Random
  • Freeze 5%17%5%17%
  • Duration 0.5s0.5s7.5s7.5s

Unlocked by default

On a basic attack hit, applies #Freeze to the target

AwakeningActivates at 7 pips

Every 10 seconds fires an ice pillar at up to 7 #Freeze monsters, dealing 300% of the die's damage

See the prerequisite chain on the Dice Tree

Poison Die

Nature D003

  • Attack 10055015001950
  • Attack speed 1.5 s/attack0.214 s/attack1.5 s/attack0.214 s/attack
  • Target Random
  • Poison damage 50%410%1450%1810%
  • Poison duration 10s16s10s16s
  • Max stacks 3

Unlock: Core 5

On a basic attack hit, applies #Poison to the target

AwakeningActivates at 7 pips

On a basic attack hit, applies 1 extra stack of #Poison

See the prerequisite chain on the Dice Tree

Sun Die

Nature D008

  • Attack 3000570003100085000
  • Attack speed 1 s/attack0.143 s/attack1 s/attack0.143 s/attack
  • Target Front
  • Sun Power stages 10

With 3 or more Fire dice at 3 pips, they can transcend into Sun dice; active when you summon 3, 5, 7 or 9 Sun dice

Unlock: Gold 100,000 + Sun Core 2,000

Damage increases each time you attack the same monster, up to a maximum stack.
Summoning 3, 5, 7 or 9 Sun dice makes them 【active】 and deals area damage

AwakeningActivates at 7 pips

The effect is always active, regardless of the number of dice

See the prerequisite chain on the Dice Tree

Iron Armor Die

Engineering D200

  • Attack 150159022503690
  • Attack speed 2 s/attack0.286 s/attack2 s/attack0.286 s/attack
  • Target High HP
  • Bonus boss damage 200%200%900%900%
  • Boss damage multiplier 200%200%900%900%

Unlocked by default

Damage to #Boss Monster targets increased

AwakeningActivates at 7 pips

Attacking a #Boss Monster deals 100% area damage to monsters around it

See the prerequisite chain on the Dice Tree

Swap Die

Engineering D205

  • Attack 7537511251425
  • Attack speed 1 s/attack0.143 s/attack1 s/attack0.143 s/attack
  • Target Front
  • Skill cooldown 25s13s25s13s

Unlock: Core 8

When trying to merge other dice with the same pips, those two dice change positions

AwakeningActivates at 7 pips

Regardless of pips, it can change position with other dice

See the prerequisite chain on the Dice Tree

Gear Die

Engineering D203

  • Attack 150135022503450
  • Attack speed 1 s/attack0.143 s/attack1 s/attack0.143 s/attack
  • Target Front
  • Link bonus damage 50%350%750%1050%

Unlock: Core 5

Basic attack damage scales with the number of adjacent Gear dice

AwakeningActivates at 7 pips

At 7 pips, applies #Bubble to itself

See the prerequisite chain on the Dice Tree

Atom Die

Engineering D208

  • Attack —
  • Attack speed —
  • Target —
  • Atom damage 5%5%12%12%
  • Atom rotation speed 7s4.6s7s4.6s

Summons atoms according to the number of pips

Unlock: Core 8

Summons #Atom equal to the number of pips

AwakeningActivates at 7 pips

#Atom rotation speed +50%, rotation radius x1.5

See the prerequisite chain on the Dice Tree

Neon Die

Engineering D207

  • Attack 10010001001000
  • Attack speed 1.2 s/attack0.171 s/attack1.2 s/attack0.171 s/attack
  • Target Front
  • Damage increase 300%1500%5900%7100%

Unlock: Core 8

Deals greatly increased damage when exactly 3, 5 or 7 Neon dice are on the board

AwakeningActivates at 7 pips

The Neon effect is always active, regardless of the number of dice

See the prerequisite chain on the Dice Tree

Sawblade Die

Engineering D201

  • Attack —
  • Attack speed —
  • Target —
  • Sawblade damage 500155004250057500

Skill-object type: no standard basic attack

Unlock: Core 5

Summons 1 #Sawblade when summoning a die

AwakeningActivates at 7 pips

Each #Sawblade impact adds 4 more hits

See the prerequisite chain on the Dice Tree

Mine Die

Engineering D202

  • Attack 503507501050
  • Attack speed 0.8 s/attack0.114 s/attack0.8 s/attack0.114 s/attack
  • Target Front
  • SP gain 10 SP610 SP10 SP610 SP
  • Skill cooldown 12s12s5s5s

Unlock: Core 8

Gains SP at intervals

AwakeningActivates at 7 pips

This die produces 50% more SP

See the prerequisite chain on the Dice Tree

Sniper Die

Engineering D204

  • Attack 2026020260
  • Attack speed —
  • Target —
  • Max range multiplier 400x400x1800x1800x
  • Attack interval 5s3.8s5s3.8s

Special sniper logic: uses neither standard attack speed nor target

Unlock: Core 8

Sniper damage scales with target distance. On a sniper kill, chain-snipe the next monster based on pips

AwakeningActivates at 7 pips

Chain snipes have no limit

See the prerequisite chain on the Dice Tree

Beam Die

Engineering D206

  • Attack 100190015003300
  • Attack speed 1 s/attack0.143 s/attack0.3 s/attack0.043 s/attack
  • Target Random
  • Damage increase 50%950%3200%4100%

Unlock: Core 8

Does not perform a basic attack; fires a #Beam at a random monster. Bullet power is 300 pips and enhancement value 225%

AwakeningActivates at 7 pips

30% chance for a #Beam attack to start at full energy

See the prerequisite chain on the Dice Tree

Second-Stage Gear Die

Engineering D209

  • Attack 2000200003000048000
  • Attack speed 1.3 s/attack0.186 s/attack1.3 s/attack0.186 s/attack
  • Target Front
  • Reinforcement gear damage increase 10%70%150%210%
  • Speed gear attack speed buff amount 5%11%5%11%
  • Power gear damage buff amount 100%100%800%800%

With 9 linked Gear dice, they can transcend into second-stage Gear dice; on summon it appears as one of Reinforce / Speed / Power

Unlock: Gold 100,000 + Second-Stage Gear Core 2,000

Basic attacks hit the 3 foremost monsters.
On summon, appears as one of [Reinforce / Speed / Power] gears.
Depending on the linked gear type, grants a damage or attack speed buff.
Changing position by swap switches its gear type

AwakeningActivates at 7 pips

Carries the effects of both the Power and Speed gears at once

See the prerequisite chain on the Dice Tree

Electric Die

Magic D300

  • Attack 8056012001680
  • Attack speed 1 s/attack0.143 s/attack1 s/attack0.143 s/attack
  • Target Front
  • Chain damage 40%370%1440%1770%

Unlocked by default

Basic attacks deal extra chained damage to other monsters

AwakeningActivates at 7 pips

50% chance on a chained hit to briefly #Stiff the target

See the prerequisite chain on the Dice Tree

Resonance Die

Magic D306

  • Attack 503507501050
  • Attack speed 1 s/attack0.143 s/attack1 s/attack0.143 s/attack
  • Target Front
  • Attack speed buff amount 2%20%6.2%24.2%

Unlock: Core 8

All dice with the same pips on the board gain the #Resonance effect

AwakeningActivates at 7 pips

Regardless of pips, the #Resonance effect applies to every die on the board

See the prerequisite chain on the Dice Tree

Magic Missile Die

Magic D302

  • Attack 15013508502050
  • Attack speed 1 s/attack0.143 s/attack1 s/attack0.143 s/attack
  • Target Front
  • Attacks required 20142014
  • Magic Missile damage 1000%25000%43000%67000%
  • Magic Missiles fired 2828

Unlock: Core 5

Every certain number of #Bullet attacks fires a #Magic Missile at a random enemy

AwakeningActivates at 7 pips

#Magic Missile only fires at the foremost monster

See the prerequisite chain on the Dice Tree

Summon Die

Magic D301

  • Attack 50200750900
  • Attack speed 1.5 s/attack0.214 s/attack1.5 s/attack0.214 s/attack
  • Target Front

Unlock: Core 8

On merge, summons 1 random 1-pip die

AwakeningActivates at 7 pips

Summons a random 1-pip die every 60 seconds

See the prerequisite chain on the Dice Tree

Combo Die

Magic D303

  • Attack 503507501050
  • Attack speed 0.8 s/attack0.114 s/attack0.8 s/attack0.114 s/attack
  • Target Front
  • Damage per combo 10040012201520

Unlock: Core 8

Each merge increases the #Combo counter

AwakeningActivates at 7 pips

At 7 pips, the #Combo counter increases by 20

See the prerequisite chain on the Dice Tree

Adapt Die

Magic D304

  • Attack 50200750900
  • Attack speed 1.5 s/attack0.214 s/attack1.5 s/attack0.214 s/attack
  • Target Front
  • Skill cooldown 10s7s10s7s

Unlock: Core 8

After its cooldown ends, it can merge with any die of the same pips

AwakeningActivates at 7 pips

Regardless of pip type, it can merge with other dice.
On merge, the die with fewer pips gains +1 pip

See the prerequisite chain on the Dice Tree

Alchemy Die

Magic D305

  • Attack 50200750900
  • Attack speed 1.5 s/attack0.214 s/attack1.5 s/attack0.214 s/attack
  • Target Front
  • Alchemy buff amount 10%10%220%220%

Unlock: Core 8

On merge, rolls #Potion scaled to the pips

AwakeningActivates at 7 pips

At 7 pips, applies #Potion to every die on the board

See the prerequisite chain on the Dice Tree

Bubble Die

Order D105

  • Attack 604209001260
  • Attack speed 1.5 s/attack0.214 s/attack1.5 s/attack0.214 s/attack
  • Target Front

Unlock: Core 8

On merge, applies #Bubble equal to the pips to the dice

AwakeningActivates at 7 pips

At 7 pips, applies #Bubble to every die on the board

See the prerequisite chain on the Dice Tree

Seal Die

Order D101

  • Attack 30120450540
  • Attack speed 0.8 s/attack0.114 s/attack0.8 s/attack0.114 s/attack
  • Target Front
  • Duration 3s3s10s10s

Unlock: Core 8

On merge, has a chance to apply #Seal to monsters

AwakeningActivates at 7 pips

Applies #Seal to every monster on the board every 20 seconds

See the prerequisite chain on the Dice Tree

Adjudicator Die

Order D102

  • Attack 25325375675
  • Attack speed —
  • Target —
  • Seal power 0.50.56.86.8
  • Max punch charge 10161016

Skill-type attack (punch): uses neither the standard bullet target nor attack speed

Unlock: Core 8

After charging up over time, deals heavy damage to one monster in range

AwakeningActivates at 7 pips

A full-energy attack judges all monsters, dealing damage equal to 20% of each target's lost HP

See the prerequisite chain on the Dice Tree

Growth Die

Order D103

  • Attack 2080300360
  • Attack speed 1.3 s/attack0.186 s/attack1.3 s/attack0.186 s/attack
  • Target Front
  • Growth rate 40%40%54%54%
  • Skill cooldown 20s20s6s6s

Unlock: Core 8

Attempts to grow at intervals: +1 pip on success, −1 pip on failure

AwakeningActivates at 7 pips

This die's damage x10

See the prerequisite chain on the Dice Tree

Executioner Die

Order D104

  • Attack 100700100700
  • Attack speed —
  • Target —
  • Executioner Sword damage 200%1400%4400%5600%

No standard basic-attack target

Unlock: Core 8

Each attack by a die within 1 cell in a cross reduces a counter; at 0 it fires #Executioner Sword

AwakeningActivates at 7 pips

The counter needed for #Executioner Sword is reduced by 30

See the prerequisite chain on the Dice Tree

Blessing Die

Order D106

  • Attack 503507501050
  • Attack speed 1 s/attack0.143 s/attack1 s/attack0.143 s/attack
  • Target Front

Unlock: Core 8

Gains blessing energy on merge; at maximum energy it receives #Blessing, a random special ability

AwakeningActivates at 7 pips

Gains blessing energy at intervals

See the prerequisite chain on the Dice Tree

Alignment Die

Order D107

  • Attack 503507501050
  • Attack speed 1 s/attack0.143 s/attack1 s/attack0.143 s/attack
  • Target Front
  • Damage buff 20%260%300%540%

Unlock: Core 8

On summon, gains an #Alignment direction; all dice in that direction gain damage

AwakeningActivates at 7 pips

On summon, gains #Alignment in all 4 directions

See the prerequisite chain on the Dice Tree

Yin-Yang Die

Order D100

  • Attack 15075015502150
  • Attack speed 1.2 s/attack0.171 s/attack1.2 s/attack0.171 s/attack
  • Target Front
  • Extreme Harmony damage 200017000900024000
  • Row attack speed increase 50%50%330%330%
  • Column damage increase 50%350%330%630%

Newbie quest: 700 point reward

When Yin-Yang dice fill a row or column, that line activates #Yin-Yang; dice with #Yin-Yang in two directions fire #Extreme Harmony

AwakeningActivates at 7 pips

Summoning a 7-pip #Yin-Yang die turns every die in its row and column into a Yin-Yang die

See the prerequisite chain on the Dice Tree

Alone Die

Chaos D407

  • Attack 200920200920
  • Attack speed 0.8 s/attack0.114 s/attack0.8 s/attack0.114 s/attack
  • Target Front
  • Alone damage 250%1750%4450%5950%

Unlock: Core 8

Base damage 200; enables #Alone when adjacent cells are empty

AwakeningActivates at 7 pips

#Alone doubles damage

See the prerequisite chain on the Dice Tree

Fear Die

Chaos D400

  • Attack 503507501050
  • Attack speed 1.2 s/attack0.171 s/attack1.2 s/attack0.171 s/attack
  • Target Front
  • Stiffness duration 0.1s0.7s0.1s0.7s
  • Stiffness range 1.1
  • Attacks required 40402626

After 900 cumulative kills in co-op, unlock with 8 cores

Every certain number of attacks, briefly #Stiff the surrounding monsters

AwakeningActivates at 7 pips

#Stiff range x2

See the prerequisite chain on the Dice Tree

Tyrant Die

Chaos D406

  • Attack 15010501501050
  • Attack speed 1 s/attack0.143 s/attack1 s/attack0.143 s/attack
  • Target Front
  • Tyrant Dominance damage 1000%2500%8000%9500%
  • Attack interval 10s7s10s7s

Unlock: Core 8

Summons as a Tyrant die when Tyrant dice merge; with one on the board, enables #Tyrant

AwakeningActivates at 7 pips

At 7 pips, removes every other Tyrant die on the board.
Fires #Tyrant based on the number removed

See the prerequisite chain on the Dice Tree

Ruin Die

Chaos D408

  • Attack 500
  • Attack speed 1 s/attack0.143 s/attack1 s/attack0.143 s/attack
  • Target Front
  • Blast radius 223.43.4

Unlock: Core 8

After firing #Ruin at intervals, loses 1 pip and changes die

AwakeningActivates at 7 pips

Summoning a 7-pip #Ruin instantly kills every monster on the board.
After the cooldown it fires again and loses a pip

See the prerequisite chain on the Dice Tree

Mutation Die

Chaos D404

  • Attack 8038080380
  • Attack speed 1 s/attack0.143 s/attack1 s/attack0.143 s/attack
  • Target Front
  • Mutation damage 50%950%3550%4450%
  • Mutation appearance rate 25%

Unlock: Core 8

Appears as a #Mutation or #Defective die

AwakeningActivates at 7 pips

When the 7-pip mutation appears, every #Defective die on the board becomes a #Mutation die

See the prerequisite chain on the Dice Tree

Greed Die

Chaos D402

  • Attack 10010015001500
  • Attack speed 1 s/attack0.143 s/attack1 s/attack0.143 s/attack
  • Target Front
  • SP gain 50 SP350 SP330 SP630 SP

After 2100 cumulative kills in co-op, claim from the tactic reward (ignores dice tree prerequisites)

On merge, summons #SP Monster equal to the pips along its own path; each one also grants its share of SP

AwakeningActivates at 7 pips

Summons #SP Monster at intervals

See the prerequisite chain on the Dice Tree

Devour Die

Chaos D401

  • Attack 1000
  • Attack speed 2.7 s/attack0.386 s/attack1.58 s/attack0.226 s/attack
  • Target in range
  • Devour increase 15 damage/layer165 damage/layer365 damage/layer515 damage/layer
  • Devour range 1.21.51.21.5

Unlock: Core 8

Killing a monster in range grants #Devour

AwakeningActivates at 7 pips

#Devour gains extend to the whole board

See the prerequisite chain on the Dice Tree

Void Die

Chaos D405

  • Attack 603609001200
  • Attack speed 1.2 s/attack0.171 s/attack0.22 s/attack0.031 s/attack
  • Target Random
  • Instant-kill chance 5%11%26%32%

After reaching 300 points in the arena, claim from the arena pass (ignores dice tree prerequisites)

On attacking a monster, has a chance to instantly kill a #Normal Monster

AwakeningActivates at 7 pips

Every 10 seconds fires 7 death bullets that instantly kill #Normal Monster

See the prerequisite chain on the Dice Tree

Corruption Die

Chaos D403

  • Attack 2080300360
  • Attack speed 1.5 s/attack0.214 s/attack1.5 s/attack0.214 s/attack
  • Target Random
  • Corruption amplification 5%17%26%38%

Unlock: Core 8

On a basic attack hit, applies #Corruption to the target

AwakeningActivates at 7 pips

Fires 1 extra #Bullet on a basic attack

See the prerequisite chain on the Dice Tree